2013年3月26日火曜日

Road to innovation - arcade mop

november 1 to day operation of online games, online games have a huge network of china verification, "journey" fame, united states, listed on the new york stock exchange, ipo's scale, a huge network of market capitalization, the record industry to create a new online game, set off by the flow of online games in china. voice of the industry: the success of the giants in innovation as china's online game industry, one of the youngest one was only seven or eight years ago, the work of countless online games market is a classic end of the market to support the rapid development it is surprising the tour company has appeared on network and do not say you need to innovate constantly to survive the game. three entries in the online gaming giant network's only less than a year, but the dominant player, and is not to become online games in china to foreign capital markets, the typical cry of the time that, through the appearance of this layer, we create a huge network to go praise the expedition is to focus on the success of the games industry, which has a similar meaning, success is. after the risutingujaiantsu, blue harbor online ceo wang feng, the authors said: "industry-wide, first emperor of a vivid lesson in the success of the game yuzhu" he rose rapidly in a short time, this understand the innovation of a huge network of the biggest reasons for, the first emperor of the competing yuzhu believes in innovation, online games and vibrant enough, even most of this new industry, innovation missing, the result did not go. original age: the rate used in thinking also, my dial-up connection, such as 2001, low at the beginning of the play, the chinese market, online games, this piece of virgin land, the opportunity for unlimited user requests "stone age" is and internet café anywhere in the good times role dewan consider the role your own, and do an archive, already very picture of what, terms and conditions, additional points, the excitement of all kinds of games system that is being played is secondary importance, it is. than "stone age" after the king of kings, the millennium, "followed by", "luna", "dragon" and other games, the success of this particular historical period, china achieved various levels and paioniaonraingemu. due to the impact of broadband and internet cafes, yet, by far the number of online games available at that time "" yet, such a large salary to play games such as resistance to environmental innovation in online games scale, today, many from single-player game is not universal and is usually seasonal, such as a charge card, some strokes, the annual cards, character cards, two cards and the second, nothing more than one the goal is to attract to play one player, two players and only the second can ensure the maintenance of earnings, the price on the card are the plays i remember are generally more than 35 yuan by the hour, try to charge only one stone. age of enlightenment: the state of the spawning ground netease in early 2002 later in the year 2001, china's online game market, the product is a blow period, the market multiple products, intense competition and large, to improve the grade of the network game innovation, some the technical content. works of this period is typical, "kim yong-hero" (hereinafter called the net settlement), "journey to the west" series and "the legend", an original online games for china's first truly national, the game as content, net pay, online gaming activities, under the innovative and value-added services, such general assembly "contest, as a roving major cities," marketing brand to buy players new game, the combat system, menpai systems, the elements of self-cultivation system dianka derutasarogeto doll "was a gift" and, while other virtual gadgets, upgrades of the game, the frequency of the mainstream of today's game net payment to compare favorably with the maintenance of the concept of innovation to create the climax of these new onraingemuonraingemu. lying, legend of the chinese online game market will occur later in the crowded corner of the security of the transition period, a major role, they are golden network of representatives in a very innovative way continuous period, the players have to constantly improve the entertainment and a unique race for reciprocal measures, such as calling five elements lie in one configuration, the legendary daguai-out equipment, and beat the system, "under in, netease terms and conditions "of the popular online game, reached an unprecedented level is set for a grand investment in advertising and online activities, the success of this era, the grand and netease, the status of a leading chinese online game laying. warring states: world bank, when the hero is the maximum growth 赢家 giants after a long period of time, the work that occurs in a much faster speed online gaming network in terms of view, the various elements of the game, but the lively taste, they can say there is little of the ultimate viability of the product. needs of the user's online game business successfully in some, to interpret and depend on our laurels, or are unable to analyze the reasons, i am all three days, today is the emergence of a new game, the user that is up to the needs and preferences, sense of innovation, i think either one of the one-sided understanding of blind imitation of the pursuit of only one screen and spectacular masterpiece. therefore, the market is increasingly xuanhu the blow, the true focus of the work product development and unique users. this situation is clearly an opportunity for you to understand the market, understand the user, using innovative ideas and who is truly one that can enable people to come to the front online games can be, raising the level of understanding. just a huge network of lines to seize this opportunity three years than became the biggest winner. feature of the network is a huge industry, and to create a rule that can come up with something new always seems to bear a considerable risk, not its various measures "our brains" the racking is to ignore the rules, players can plan as a starting point the idea of a huge network of all the basic principles of innovation is shot out of the players mentioned are very high position. to give a very simple example, the "journey" is daguai automatic and automatic routing capabilities, roles, the only concern and effort, only a few settings, played a key role in attracting new players. how some online gaming companies in the s-shaped b is the root, and two players to rack my brain from the point you can walk two steps, which is very common players can think of is simple. in contrast, both the outcome statement. however, travel for approximately eight percent of users playing the "," a payment, he has amazing benefits, networking products huge problem in 2007 that created the commission in the first half, a huge network, " journey "and that gross profit margin levels on a completely different model free of charge, to achieve these results," journey "is the game itself, seemingly old-fashioned class 2d realistic online game , if not, the player, how could the fear based on the quality of giving satisfaction to reach 90% or more as large profit? unless before, re-networking giant, a further evolution, time travel series, "the" start dianka + "giant" launch of the spending limit, seeking a new paying customers, the new mode, the mode of the monthly edition take the lead in change depending on the charge. age oligarchy: claims to be an invincible position in technological innovation 1 comments in today's online gaming market is one alternative to winning, the game continuously new products, more often, "journey" and "world of warcraft" in it is definitely a "you" element of the journey "imitation games to bring the most new games" bangshangyouming is. to obtain long-term vitality of imitation and plagiarism is not a simple way to stick to the innovation of the king, the online game business will survive. "the post era of china's online gaming market" as a potential giant oligarchy, a grand appearance into the era of big companies such as netease, the market leader may function to control the market is not unlike other online games, all in order, standard user, but doing good business no matter how how large, satisfied with current performance and technological innovation, the market inevitably, technology development and , the online gaming market, changing the player is always required to play the role of certain changes in the online gaming companies to expand the concept of online gaming player product development, technological innovation, industry-wide will follow the spirit of ideas is far from maturity you need to understand the market demand, the potential opportunities for future development is very impressive. for industry, the product pay attention to how a huge network of what product is concerned about what to do better is to show how the product.

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